![]() ![]() ![]() So you go with 4.5 malaise and fight an elite, during the fight you get to 5 and when the elite is killed you’re back to where you started, at 4.5 bars.Īlso, removal of ways to get rid malaise is a big factor as to why this is the case. Elites remove half bar of malaise but here’s the thing by the time you’re done fighting an elite and trying to avoid spawning enemies and crystals in the process your malaise actually rises half bar. The only way to get some malaise removed killing enemies is if there’s a bunch of bats in one area and you kill all of them. Enemies remove a very small amount of malaise that is quickly gained when you walk one hallway or go down a platform. Now, I have played 100+ runs with the new malaise and I can say after that much time you will adapt to it (I forced myself to play with the most difficult path, promenade à PD à Ossuary àSanctuary à caverns, and as of now my malaise usually stays around 4 ) but adapting to a problem does NOT mean it’s solved. Malaise is always accumulating and it never feels like you can remove it, you just slow down its progression.The game clearly wasn’t designed for that pace and here are some issues that arise with it: Heck, even one of the loading screens to the transition area says “slow and steady wins the race”. Motion Twin will tell you how they never wanted to incentivize slow gameplay and waiting around but the game says otherwise. The new mechanic forces a fast-paced gameplay despite the game not being made for such a change in mind. The 4BC+ player base is also going to be divided in a similar manner unfortunately. ![]() The difference can even be seen with two of the most popular dead cells content creators VeeDotMe is still doing great despite the new change while DocFireBird is not doing that great as of the moment with the new malaise. But the new malaise, despite me liking the idea of it more, has to also be criticized because in my opinion it’s not perfect and narrows down the player base to only those who can play fast and make quick decisions. I do understand how the old malaise wasn’t that great of a mechanic once you get to 4BC you start suffering a lot because when an enemy hits you, you get one bar of malaise and when you get used to it by 5BC it basically becomes a nonfactor and easily negligible. It’s a change to one of the core mechanics in the game that was there for a very long time. The new malaise has been the most controversial change to the game so far, and for good reason. ![]()
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